Jutsu e Slot Abilità di Ninja Time
I jutsu sono abilità nominate che inserisci nei tasti Z, X, C, V, R e T. Provengono dal tuo Element e Clan attuali, quindi il reroll è l'unico modo per cambiare linea.
Questa pagina spiega come funzionano gli slot, elenca ogni jutsu di cui abbiamo dati e mostra le combo da imparare prima del primo raid o duello PvP.
Cosa sono i jutsu
Un jutsu è un'abilità nominata legata a uno slot e a un elemento. I jutsu di elemento provengono dall'Element (Fire, Ice, Lightning, Scorch, Iron Sand, Black Flames, ecc.), mentre i jutsu di clan provengono dal Clan (Universal Pull, Demonic Statue, Thousand Hand Slam, Totsuka Blade).
La maggior parte dei jutsu costa chakra. Quelli leggeri sulla Z consumano pochissimo; gli ultimi pesanti su V e T possono mangiare il 50%+ di una barra piena.
Come sbloccare i jutsu
Premi M per aprire il menu, apri Skill Tree e sblocca i nodi del tuo Element attuale. Il costo sono punti statistiche - reset dell'albero dallo stesso menu.
- Spendi i primi punti su un jutsu rapido su Z e un ultimate pesante su V.
- Tieni equipaggiato almeno un jutsu di clan così i passivi Purple Eyes o Red Eyes si attivano.
- Assegna R a una sub-weapon (shuriken, kunai, sand senbon) così resta utile quando cambi elemento.
Slot abilità e keybind
Slot fissi: Z, X, C, V, R, T. Cambiare elemento rimappa sempre gli stessi tasti, quindi la memoria muscolare passa tra le build.
| Tasto | Azione |
|---|---|
Z | Main spammable jutsu (fast cooldown) |
X | Combo extender / mid-range poke |
C | Heavy elemental strike |
V | Genkai ultimate or signature clan move |
R | Throwable sub-weapon (Shuriken, Kunai, Sand Senbon) |
T | Clan ultimate (Demonic Statue, Totsuka Blade, etc.) |
Migliori jutsu (agosto 2026)
I jutsu tier S nella tabella sotto sono le abilità da inseguire. Includono Universal Pull e Demonic Statue (Purple Eyes), Thousand Hand Slam (Thousand Hands), Totsuka Blade e Yata Mirror (Raven / lotto armi agosto), e la combo Ice usata da ogni farmer Thousand Hands.
| Tier | Nome | Element | Tasto | Cooldown | Effect |
|---|---|---|---|---|---|
| B | Fireball Jutsu | Fire | Z | 6 sec | Mid-range AoE burn; perfect starter for Fire clan kits. |
| A | Fire Dragon | Fire | X | 12 sec | Long linear breath that melts bosses and groups alike. |
| S | Entei Burst | Fire | C | 18 sec | Heavy meteor strike; the Fire ultimate. |
| A | Scorch Wave | Scorch | Z | 7 sec | Wide burn sweep with strong damage-over-time. |
| A | Ice Needles | Ice | Z | 5 sec | Fast stun locks; core of every Thousand Hands farming route. |
| S | Ice Prison | Ice | X | 14 sec | Area freeze that immobilises world bosses. |
| A | Frozen Mirror | Ice | C | 20 sec | Reflects projectiles while you charge chakra. |
| A | Lightning Blade | Lightning | Z | 4 sec | Fastest single-target dash in the game. |
| S | Chidori | Lightning | X | 10 sec | High burst single target; pairs with Yellow Thunder mode. |
| S | Thunder Storm | Lightning | C | 22 sec | Lightning ultimate that drops on a large radius. |
| B | Wind Blade | Wind | Z | 5 sec | Quick ranged poke that resets M1 chains. |
| A | Typhoon Vortex | Typhoon | X | 13 sec | Pulls enemies into a tornado; great for combos. |
| B | Earth Wall | Earth | Z | 8 sec | Defensive wall that blocks projectiles. |
| B | Water Prison | Water | X | 12 sec | Holds a single target in place for follow-up damage. |
| S | Black Flames | Black Flames | C | 18 sec | Burn pressure; synergises with Curse Mark Black Flames boss. |
| S | Amaterasu | Black Flames | V | 24 sec | Persistent black flames; ultimate burst option. |
| A | Explosion Palm | Explosion | X | 9 sec | Sticky explosion that detonates after a short delay. |
| A | Boil Blast | Boil | C | 17 sec | Damage-over-time pressure in a wide arc. |
| S | Wood Dragon | Wood | V | 20 sec | Highest AoE DPS line; required for Wood clan farming. |
| S | Crystal Lance | Crystal | X | 11 sec | Mid-range spike with extra range and damage. |
| A | Iron Sand Cube | Iron Sand | Z | 7 sec | Magnet-shaped control; core Sand Village jutsu. |
| A | Gold Dust Blade | Gold Dust | X | 12 sec | Wide-zone denial with high burst. |
| B | Sand Senbon | Iron Sand | R | 3 sec | Fast throwable that applies poison; pre-Sand Weapons staple. |
| B | Snowball Barrage | Snow | Z | 6 sec | Multi-hit ranged poke with minor slow. |
| A | Avalanche | Snow | C | 18 sec | Wide-area slow + knockback; matches Thousand Hands. |
| S | Universal Pull | Purple Eyes | V | 30 sec | Tractor beam that groups mobs for AoE combos. |
| S | Demonic Statue | Purple Eyes | T | 45 sec | Purple Eyes ultimate summon that tanks and AoEs. |
| S | Thousand Hand Slam | Thousand Hands | T | 40 sec | Massive AoE finisher; the namesake combo. |
| S | Totsuka Blade | Raven | R | 60 sec | Susanoo sealing blade from the August 2026 batch. |
| S | Yata Mirror | Raven | T | 60 sec | Defensive counter to enemy ultimates; pairs with Totsuka. |
FAQ jutsu
Domande frequenti su slot jutsu, combo e costi chakra.
- How do I get a new jutsu?
- Press M to open the menu, go to the Skill Tree and unlock jutsu nodes for your current Element and Clan. Each unlock costs stat points; reset your tree from the same menu if you make a mistake.
- Can I use jutsu from another element?
- No. Jutsu come from your currently equipped element and clan. Spinning for a new element is the only way to access its jutsu line, so plan rerolls around the kits you want.
- Why does my jutsu cost no chakra?
- Light jutsu on the Z slot are tuned to drain very little chakra when you hold B first. Heavy ultimates on V and T always cost a large chunk — charge chakra fully before committing them in a fight.
- What is the best jutsu combo right now?
- Ice Needles (Z) into Frozen Mirror (X) and finishing with Ice Prison (C) is the strongest Thousand Hands sequence. Purple Eyes players run Universal Pull (V) into Demonic Statue (T) for boss windows.
- Can I save keybinds for jutsu slots?
- Slots are fixed: Z, X, C, V, R, T. Use Settings → Keybinds only for movement, target lock and meditation. Swapping jutsu between elements always maps back to the same six slots.