Ninja Time Awakening & Mode Bars
Awakening is the temporary form layered on top of your clan. Meteor, Teleporter and Ultimate Raven are the headline Red Eyes awakenings; Purple Eyes, Thousand Hands and Yellow Thunder all have their own versions.
Susanoo is a special awakening gated behind the Friends quest. Think of it as a second-stage form you trigger with a full mode bar, on top of your clan awakening.
What awakening is
Each clan has a mode bar that fills when you cast jutsu, take damage or clear enemies. When the bar is full, press G (or hold B on some clients) to enter your clan awakening — a temporary form with bonus damage and a unique ultimate.
Awakening types
Meteor, Teleporter and Raven lead the Red Eyes line, with Ultimate Raven as the August 2026 upgrade. Purple Eyes, Thousand Hands, Yellow Thunder and Sand awakenings all fit on the same mode bar system. Bone and Healer exist but are rarely worth chasing.
| Tier | Name | Clan | Trigger | Effect |
|---|---|---|---|---|
| S | Meteor | Red Eyes (Meteor mode) | Fill the Meteor mode bar by landing clan jutsu, then press G (or hold B on some clients). | Floating state with meteor AoE and immunity frames. Strongest burst window in PvP and boss fights. |
| S | Teleporter | Red Eyes (Teleporter mode) | Build the bar with Red Eyes jutsu, press G to enter teleport stance. | Short-range blink on every M1 / jutsu. Perfect assassin mode for PvP and fast boss clears. |
| S | Raven / Ultimate Raven | Raven (Ultimate after August 2026) | Fill the clan mode bar; the August 2026 update adds Ultimate Raven synergy with Totsuka / Yata. | Dark-floating form that boosts Susanoo unlocks and pairs with the new weapons batch. |
| S | Purple Eyes Awakening | Purple Eyes | Fill the clan bar through repeated jutsu casts. | Unlocks Universal Pull and Demonic Statue. Strongest sustained AoE awakening. |
| A | Thousand Hands Awakening | Thousand Hands | Fill the clan bar with Thousand Hands jutsu casts. | Activates the Thousand Hand Slam finisher and boosts Ice freeze duration. |
| A | Yellow Thunder Awakening | Yellow Thunder | Fill the clan bar with Lightning jutsu casts. | Buffs Chidori and unlocks Thunder Storm; best cheap awakening. |
| A | Sand Awakening | Sand-tied clans (Iron Sand / Gold Dust) | Build the bar from Sand Village training and clan jutsu. | Enables Iron Sand Cube and Gold Dust Blade at their maximum power. |
| B | Bone Awakening | Bone | Farm Bone from the Snake Hideout raid to unlock. | Light awakening that buffs Curse Mark synergy; rarely worth chasing. |
| B | Crimson Eyes Awakening | Crimson Eyes | Build the bar with Crimson Eyes jutsu (May 2026 release). | Solid fallback when Purple Eyes refuses to drop. |
| C | Healer / Soul Awakening | Healer / Soul | Auto-available, but never competitive. | Pure support / weak awakening. Reroll when you can. |
How to fill the mode bar
Cast jutsu on cooldown. The fastest ways to charge the mode bar are Z-slot spam, taking fights you can win comfortably, and farming a single enemy type in a private server until the bar fills.
- Charging chakra (B) does not fill the bar; only jutsu casts and combat do.
- Meteor and Teleporter share a 30-second cooldown after exiting the awakening.
- Ultimate Raven adds the Totsuka / Yata synergy if you already own the August 2026 batch.
Awakening tips
Save the awakening for the moment it actually wins you the fight — a panic-button awakening rarely changes the outcome.
- Cast jutsu on cooldown in low-pressure fights to keep the mode bar topped up before raids.
- Don't waste the awakening on trash mobs — save it for Bone, Kurama or a real PvP duel.
- Meteor and Teleporter modes share a 30-second cooldown after exiting.
- Susanoo is layered on top of the mode bar. Fill your bar first, then start the Friends quest.
- Awakening Skip! lets you bypass the intro animation on every awakening after a few uses.
- Ultimate Raven's cooldown is longer than other awakenings — only commit to long fights.
Awakening FAQ
Mode bar mechanics, the difference between awakening and Susanoo, and how AwakeningSkip! changes the grind.