Ninja Time Jutsus & Skill Slots
Jutsus are the named abilities you slot into the Z, X, C, V, R and T keys. They come from your current Element and Clan, so a reroll is the only way to access a different line.
This page explains how the slots work, lists every jutsu we have data for, and shows the combos most players should learn before their first raid or PvP duel.
What jutsus are
A jutsu is a named ability tied to a slot and an element. Element jutsu come from your rolled element (Fire, Ice, Lightning, Scorch, Iron Sand, Black Flames, etc.) while clan jutsu come from your clan (Universal Pull, Demonic Statue, Thousand Hand Slam, Totsuka Blade).
Most juts cost chakra to cast. Light jutsu on Z drain very little; heavy ultimates on V and T can cost 50%+ of a full bar.
How to unlock jutsus
Press M to open the menu, open Skill Tree and unlock jutsu nodes for your current element. Stat points are the cost — reset a tree from the same menu if you make a mistake.
- Spend your first points on a fast Z-slot jutsu and a heavy V-slot ultimate.
- Make sure you have at least one clan jutsu equipped so Purple Eyes or Red Eyes passives kick in.
- Bind R to a sub-weapon (shuriken, kunai, sand senbon) so it stays useful when you switch elements.
Skill slots & keybinds
Slots are fixed: Z, X, C, V, R, T. Swapping elements always maps back to the same keys, so muscle memory carries over between builds.
| Key | Action |
|---|---|
Z | Main spammable jutsu (fast cooldown) |
X | Combo extender / mid-range poke |
C | Heavy elemental strike |
V | Genkai ultimate or signature clan move |
R | Throwable sub-weapon (Shuriken, Kunai, Sand Senbon) |
T | Clan ultimate (Demonic Statue, Totsuka Blade, etc.) |
Best jutsus (August 2026)
Tier S jutsu in the table below are the abilities worth chasing. They include Universal Pull and Demonic Statue (Purple Eyes), Thousand Hand Slam (Thousand Hands), Totsuka Blade and Yata Mirror (Raven / August weapons batch), and the Ice combo used by every Thousand Hands farmer.
| Tier | Name | Element | Key | Cooldown | Effect |
|---|---|---|---|---|---|
| B | Fireball Jutsu | Fire | Z | 6 sec | Mid-range AoE burn; perfect starter for Fire clan kits. |
| A | Fire Dragon | Fire | X | 12 sec | Long linear breath that melts bosses and groups alike. |
| S | Entei Burst | Fire | C | 18 sec | Heavy meteor strike; the Fire ultimate. |
| A | Scorch Wave | Scorch | Z | 7 sec | Wide burn sweep with strong damage-over-time. |
| A | Ice Needles | Ice | Z | 5 sec | Fast stun locks; core of every Thousand Hands farming route. |
| S | Ice Prison | Ice | X | 14 sec | Area freeze that immobilises world bosses. |
| A | Frozen Mirror | Ice | C | 20 sec | Reflects projectiles while you charge chakra. |
| A | Lightning Blade | Lightning | Z | 4 sec | Fastest single-target dash in the game. |
| S | Chidori | Lightning | X | 10 sec | High burst single target; pairs with Yellow Thunder mode. |
| S | Thunder Storm | Lightning | C | 22 sec | Lightning ultimate that drops on a large radius. |
| B | Wind Blade | Wind | Z | 5 sec | Quick ranged poke that resets M1 chains. |
| A | Typhoon Vortex | Typhoon | X | 13 sec | Pulls enemies into a tornado; great for combos. |
| B | Earth Wall | Earth | Z | 8 sec | Defensive wall that blocks projectiles. |
| B | Water Prison | Water | X | 12 sec | Holds a single target in place for follow-up damage. |
| S | Black Flames | Black Flames | C | 18 sec | Burn pressure; synergises with Curse Mark Black Flames boss. |
| S | Amaterasu | Black Flames | V | 24 sec | Persistent black flames; ultimate burst option. |
| A | Explosion Palm | Explosion | X | 9 sec | Sticky explosion that detonates after a short delay. |
| A | Boil Blast | Boil | C | 17 sec | Damage-over-time pressure in a wide arc. |
| S | Wood Dragon | Wood | V | 20 sec | Highest AoE DPS line; required for Wood clan farming. |
| S | Crystal Lance | Crystal | X | 11 sec | Mid-range spike with extra range and damage. |
| A | Iron Sand Cube | Iron Sand | Z | 7 sec | Magnet-shaped control; core Sand Village jutsu. |
| A | Gold Dust Blade | Gold Dust | X | 12 sec | Wide-zone denial with high burst. |
| B | Sand Senbon | Iron Sand | R | 3 sec | Fast throwable that applies poison; pre-Sand Weapons staple. |
| B | Snowball Barrage | Snow | Z | 6 sec | Multi-hit ranged poke with minor slow. |
| A | Avalanche | Snow | C | 18 sec | Wide-area slow + knockback; matches Thousand Hands. |
| S | Universal Pull | Purple Eyes | V | 30 sec | Tractor beam that groups mobs for AoE combos. |
| S | Demonic Statue | Purple Eyes | T | 45 sec | Purple Eyes ultimate summon that tanks and AoEs. |
| S | Thousand Hand Slam | Thousand Hands | T | 40 sec | Massive AoE finisher; the namesake combo. |
| S | Totsuka Blade | Raven | R | 60 sec | Susanoo sealing blade from the August 2026 batch. |
| S | Yata Mirror | Raven | T | 60 sec | Defensive counter to enemy ultimates; pairs with Totsuka. |
Jutsu FAQ
Common questions about jutsu slots, combos and chakra costs.
- How do I get a new jutsu?
- Press M to open the menu, go to the Skill Tree and unlock jutsu nodes for your current Element and Clan. Each unlock costs stat points; reset your tree from the same menu if you make a mistake.
- Can I use jutsu from another element?
- No. Jutsu come from your currently equipped element and clan. Spinning for a new element is the only way to access its jutsu line, so plan rerolls around the kits you want.
- Why does my jutsu cost no chakra?
- Light jutsu on the Z slot are tuned to drain very little chakra when you hold B first. Heavy ultimates on V and T always cost a large chunk — charge chakra fully before committing them in a fight.
- What is the best jutsu combo right now?
- Ice Needles (Z) into Frozen Mirror (X) and finishing with Ice Prison (C) is the strongest Thousand Hands sequence. Purple Eyes players run Universal Pull (V) into Demonic Statue (T) for boss windows.
- Can I save keybinds for jutsu slots?
- Slots are fixed: Z, X, C, V, R, T. Use Settings → Keybinds only for movement, target lock and meditation. Swapping jutsu between elements always maps back to the same six slots.